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Find out what is inside the Powerful Gamecube!

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MPU("Microprocessor Unit")*    Custom IBM Power PC "Gekko"
 
 
Manufacturing Process    0.18 micron IBM Copper Wire Technology 
 
 
Clock Frequency    485 MHz
 
 
CPU Capacity    1125 Dmips (Dhrystone 2.1)
 
 
Internal Data Precision    32-bit Integer & 64-bit Floating-point
 
 
External Bus    1.3GB/second peak bandwidth (32-bit address space, 64-                           bit data bus 162 MHz clock)
 
 
Internal Cache    L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB
                            (2 way)
 
 
System LSI    Custom ATI/Nintendo "Flipper"
 
 
Manufacturing Process    0.18 micron NEC Embedded DRAM Process
 
 
Clock Frequency    162 MHz
 
 
Embedded Frame Buffer    Approx. 2MB Sustainable Latency : 6.2ns (1T-                                             SRAM)
 
 
Texture Read Bandwidth       10.4GB/second (Peak)
 
 
Main Memory Bandwidth    2.6GB/second (Peak)
 
 
Pixel Depth    24-bit Color, 24-bit Z Buffer
 
 
Image Processing Functions    Fog, Subpixel Anti-aliasing, Hardware 
                                                   Lights, Alpha Blending, Virtual Texture
                                                   Design, Multi-texturing, Bump Mapping,
                                                   Environment Mapping, MIP Mapping,
                                                   Bilinear Filtering, Trilinear Filtering,
                                                   Anisotropic Filtering, Real-time Hardware
                                                   Texture Decompression (S3TC), Real-time
                                                   Decompression of Display List, HW 3-line
                                                   Deflickering filter
 
 
The following sound related functions are all incorporated into the System LSI
 
 
Sound Processor    custom Macronix 16-bit DSP
 
 
Instruction Memory    8KB RAM + 8KB ROM
 
 
Data Memory   8KB RAM + 4KB ROM
 
 
Clock Frequency    81 MHz
 
 
Performance    64 simultaneous channels, ADPCM encoding
 
 
Sampling Frequency    48KHz
 
 
System Floating-point Arithmetic Capability    10.5 GFLOPS (Peak)
                                                                             (MPU, Geometry Engine,
                                                                              HW Lighting Total)
 
 
Real-world polygon    6 million to 12 million polygons/second (Peak)
                                     (Assuming actual game conditions with complex
                                     models, fully textured, fully lit, etc.)
 
 
System Memory    40MB
 
 
Main Memory    24 MB MoSys 1T-SRAM, Approximately 10ns
                            Sustainable Latency
 
 
A-Memory    16MB (81MHz DRAM)
 
 
Disc Drive   CAV (Constant Angular Velocity) System
 
 
Average Access Time    128ms
 
 
Data Transfer Speed    16Mbps to 25Mbps
 
 
Media    3 inch NINTENDO GAMECUBE Disc based on Matsushita's
               Optical Disc Technology, Approx. 1.5GB Capacity
 
 
Input/Output    Controller Port x4
                          Memory Card Slot x2
                          Analog AV Output x1
                          Digital AV Output x1
                          High-Speed Serial Port x2
                          High-speed Parallel Port x1
 
 
Power Supply    AC Adapter DC12V x 3.25A
 
 
Main Unit Dimensions   4.3"(H) x 5.9"(W) x 6.3"(D)
 
 
 
 

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